There’s a certain pureness to hunting monsters with friends in a satisfying session. The thrill of buy league accounts and acquiring better weapons in order to take on even more powerful creatures cannot be beaten.

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At The Races

Your team will have a blast cheering for their horses, placing bets and training them. It’s just like a night of horse racing! At the Races is an online team bonding experience over Zoom that requires coordination and planning. It is also a great way to encourage communication and collaboration. This makes it an ideal event for remote team members.

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ERICA from Flavourworks is a full-motion adventure video game that has been compared to a Black Mirror style. It combines film and gaming like never before with a branching narrative that has players’ choices impacting how the story unfolds. It’s not a game for everyone given the gore and language but it’s a gripping thriller that’ll keep you hooked.

The story revolves round FBI agent Erica Reed. She has the strange power to see into her own past by simply touching objects. She uses her power to solve murder cases and track serial killers. The game starts with her trying to save her brother from a violent hangman known as the Cain Killer. The first episode is intense, and the opening sequence is enough to hook you.

As you progress in the game, more abilities will be unlocked that will allow you to enter a living environment. You can use a DUALSHOCK4 wireless controller to interact with the environment or the companion app for mobile devices to reach in and change the plot.

The first-person view of the game evokes tension as you watch Erica panicking while trying to cut cables to disable a device that is about to murder her. The game increases the tension by showing flashbacks from Erica’s early trauma. The first episode of the game reveals that a friend’ named Cordelia may have assisted the serial killer in escaping. It’s your job to find her.

Twelve Minutes

In a world full of yearly sports iterations, constantly updating online shooters and ever-expanding open-worlds, games that break away from the mold aren’t easy to come by. It’s hard to find games that are both emotionally and technologically unique, let alone ones that deliver a unique narrative. Twelve Minutes delivers one of these rare experiences. It tells a fascinatingly twisting story through literal game loops.

You play as James McAvoy (husband) and Daisy Ridley (wife), who are enjoying their evening in their apartment, when a cop (Willem Dafoe), enters and accuses them both of murder. The cop beats the couple to a pulp and chokes them. Then you wake up back at the front door of their apartment, facing the same short loop again and again.

The design of the game is a tribute to its inspirations — it’s Groundhog Day mingled with Rope, and a few Hitchcock references for good measure. The limited setting keeps the drama and tension at a maximum, but it can feel claustrophobic at times as you’re constantly clicking to position yourself to interact with characters.

Twelve Minutes’ appeal is in its explorations and experiments. It’s about connecting dots to understand why certain actions have an effect, and then using that understanding to change how the story ends. It’s all about learning how to manipulate the environment and elicit different reactions from the couple and the other people in the flat, and then testing out new tactics until you find the right combination of variables.

This is a stressful, but ultimately rewarding, experience. It can be frustrating to keep repeating the same actions, but it is also very satisfying to make progress on the overall mystery. It’s an interesting twisty story that shows the potential in a genre which can sometimes feel like a gimmick.

Monster Hunter World

Since years, the Monster Hunter franchise has been a favorite among a small group of fans. The game’s ferocious creatures, intricate weapons, and impressively complex combat are all enticing but intimidating for newcomers. The latest entry, Monster Hunter World, has taken the beating heart of a vitally important franchise and elevated it toward universal appeal.

The biggest change is that the entry barrier has been lowered and it’s now easier for players to participate. The older games could be slow-starters, but World doesn’t waste time throwing you into epic battles with fire-breathing dragons. The new combat system makes it easier to stay on track with all the quests and rewards. Responding to SOS flares or completing a hunt will help you build a stronger arsenal.

It’s also a lot of fun to play it with a friend. The game can be played in co-op by up to three people. The sidekicks, which are zany cats, add a sense of humor to the otherwise serious quests.

Iceborne has a lot of the same charms as Monster Hunter World. The new region Hoarfrost Reach is bigger, allowing you to traverse vast snowy landscapes and delve into a living ecosystem that feels more alive than ever before. The sense of wonder is unshakeable, whether you’re smashing giant scorpions and octopuses with your mighty Hammer or watching your pet frog gather pollen.

Capcom made a wise decision by including a robust tutorial and extensive in-game support for players. The announcement of the release of Monster Hunter: The Board Game and its successful funding is further evidence of Capcom’s ability to create an accessible version.